I finished the game on normal difficulty in 5 hours and 10 minutes. The game is a bit short but it feels right and doesn’t feel dragged out or rushed.
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I didn’t like how the boss fights were handled or the save system though. Game Engine: Unreal Engine 3 Disk Space Used: 13.5 GB Game Version Played: 1.1 Settings Used: dynamic shadows and decals on 1920x1080 GPU Usage: 1-51 % VRAM Usage: 614-791 MB CPU Usage: 5-14 % RAM Usage: 2.4-2.8 GB Overall the story and game play was very fun and I enjoyed my time with the game. I couldn’t monitor frame rate but the game felt smooth outside of the odd stutter.
![stranglehold iso stranglehold iso](https://i.ytimg.com/vi/W8q38syM9Wk/maxresdefault.jpg)
You can’t view the controls mid game either, just from the main menu which is a weird design choice. Some save points are spaced out well but others are terrible and can take 20-30 real time minutes between them. You can’t change the difficulty mid game but you can change it when choosing to continue the game. There was an option for resolution and a toggle for dynamic shadows and decals. The only bug or glitch I noticed was that some times there were these little stutters that lasted about a second. I played Stranglehold on Linux using Wine. The object detail is pretty poor but the clothing and facial detail are both very good even after all these years. The graphics have held up pretty well as I mentioned. I wish more games would make enemies smarter not just bullet sponges. So many games do this as they also make the only difference in difficulty levels be health and damage. I understand that boss fights are supposed to be more difficult but to see the only difference between them and a normal enemy be their massive health bar and doing more damage to you seems lazy. I want to complain about the health of the bosses for a second here. I can have over a hundred rounds for the carbine 200 rounds for the SMG and over a hundred for the pistol etc. One thing I will mention about the weapons is that the shotgun is limited to 12 shells which is strangely low. These abilities come into play mainly in boss or mini boss fights where the enemies have much more health than normal although I found precision aim useful against snipers as well. There are also a few special moves you can do such as precision aim, where you can zoom in to shoot your pistol in slow motion, or barrage where you go into a slow motion god mode where you can’t take damage and have infinite ammo. You can utilize a bunch of different environmental triggers in levels to kill enemies such as propane tanks signs etc. You have a variety of weapons to wield each with their own strengths and weaknesses. It has also aged really well in the last decade and a bit since it’s initial release.
STRANGLEHOLD ISO MOVIE
It has also aged Stranglehold is a game with a singular purpose: to recreate a John Woo movie in video game form and it does this very well. Stranglehold is a game with a singular purpose: to recreate a John Woo movie in video game form and it does this very well. Tequila struggles to balance his duty to uphold the law with doing what it takes to save his family. Tequila's loyalties to the force are tested when his ex-wife is kidnapped by the Russian mob in Chicago.
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Chow Yun-Fat reprises his signature role as Inspector Tequila, pitting gamers as a take no-prisoners cop waging a personal war with Hong Kong crime lords. Summary: Acclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, frenetic Acclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, frenetic combat and incredible Massive Destructibility (Massive D).